What you’ll learn
- Bypass anti-debuggers
- Patch Memory
- Use x64dbg debugger
- Using Cheat Engine
- Using ScyllaHide Plugin
- Using SharpOD Plugin
- Using built-in hide Debugger functionality
- Using Trainers (Loaders) for Process Patching
- AOB Code Injection
- Direct Byte Patching
- ASM scripting for app hacking
- LUA scripting for memory hacking
- Designing Trainers (Loaders) with CE’s Form Designer
- Break and Trace
- Modify program behaviour
- Packing and Disassembling Crackmes using Popular Packers
- Assembly language is helpful but not compulsory
- Windows PC
- Already know how to use x64dbg debugger
- Familiar with Cheat Engine
If you had always wanted to learn how to reverse and patch-packed programs – without unpacking, then this is the course for you. This course is a follow-up to the earlier course on Reverse Engineering & Memory Hacking. It is the practical application of what you have learned in the first course. If you think that packing and anti-debugging is good enough to prevent reverse engineering, then you may be in for a surprise. In this course, I will show you how to test the effectiveness of several popular packers by packing crackmes and then reversing them – without unpacking.
Traditionally packed programs are unpacked before debugging is carried out. This is because a packed program’s file cannot be patched. Much of software protection has centered on making it difficult to unpack programs. However, the important question is: how effective are packing, obfuscation, and anti-debugging as a means to prevent reversing? This course explores several packers to find the answers.
We will do the analysis using a tool called Cheat Engine, which is a prominent tool used by game hackers. This tool could also be used to study and analyze the packed program’s processes that is running in memory. You will learn how to perform debugging in spite of anti-debugging being implemented. There is no need to unpack and dump memory. Instead of unpacking and then patching the dumped files and fixing IAT (Import Address Table) tables, we will write scripts to hack memory using byte patching using an advanced technique called AOB (Array-Of-Bytes) Injection, by injecting code into code caves (inline memory patching). In this course, you will learn how to do all of the above and more.
At the end of this course, you will be able to gauge the effectiveness of software packers, obfuscation, and anti-debugging protection and also to have a good idea of how to implement extra countermeasures to improve the security of software.
In all the practical exercises and walkthroughs, we will use Crackme’s which I have written. You will learn how to pack them using several popular packers and then hack them using Cheat Engine.
What you will learn
- How to set hardware breakpoints and debug packed programs in spite of anti-debugging protection
- Doing Break and Trace to identify Algorithms for reversing
- Identifying addresses to do memory patching
- Writing custom trainers (loaders) using Cheat Engine to hack and patch memory
- Modify program behavior
- Process Patching programs
- Creating Lua Scripts for process patching
- Test the effectiveness of Anti-Debugging technology
- Packing crackmes using popular packers
- Hack the packed crackmes and patch their memory during runtime
- Before taking this course, you should preferably be already familiar with how to use x64dbg and Cheat Engine
- Windows PC
- Some knowledge of Assembly would be useful but not compulsory
So, go ahead and enroll now and I will see you inside!
Who this course is for:
- Anyone who wants to know how to assess the effectiveness of packers against Reverse Engineering
- Software Developers who want to implement extra layer of protection in addition to packing and Anti-debugging
- Reversing hobbyist who wants to level up their skills to take on packed software
- An introduction to Software Protection for anyone who wants to get started in this field